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New Media & Society
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Unreal: hostile expectations from social gameplay

Matthew S. Eastin

University of Texas at Austin, USA, matt.eastin{at}mail.utexas.edu

Robert P. Griffiths

Ohio State University, USA

This article situates the general aggression model within the social structure of gameplay. Testing a mediated model of play, group gaming is examined in order to demonstrate how certain gameplay situations can promote hostile expectation bias or the tendency to predict how others would think, feel and act aggressively during social conflict. Demonstrating the casual structure inherent within complex gameplay, this study presents a needed step forward in the gaming literature. The mediated model presented departs from the typically examined direct effect model. Further, completing the model, this study suggests that when state hostility is heightened, hostile expectation bias increases.

Key Words: aggression • competition • cooperative • general aggression model • group • hostile expectations • media effects • verbal aggression • video games

New Media & Society, Vol. 11, No. 4, 509-531 (2009)
DOI: 10.1177/1461444809102958


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