Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Sign In to gain access to subscriptions and/or personal tools.
New Media & Society
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Fernback, J.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Legends on the net: an examination of computer-mediated communication as a locus of oral culture

Jan Fernback

Temple University, fernback{at}temple.edu

Building upon work that suggests an oral cultural dimension to cyberspace within real-time chat modes, this article supports that contention by examining traditional oral folklore as it exists within the textual context of the online environment. Specifically, this study is a formal analysis of online discussion groups devoted to the perpetuation and analysis of a particular type of oral folklore - urban legends - and the cultural significance of their existence in the online realm. As mediated human communication becomes more and more non-linear, decentralized, and rooted in multimedia, the distinction between orality and literacy becomes less evident and less important. The proliferation of urban legends online demonstrates the idea that cyberspace can serve as a locus for a primary oral culture and its attendant humanity and sociability in a simultaneously textual environment.

Key Words: cyberspace • folklore • orality • urban legends

New Media & Society, Vol. 5, No. 1, 29-45 (2003)
DOI: 10.1177/1461444803005001902


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?


This article has been cited by other articles:


Home page
Health (London)Home page
J. Guise, S. Widdicombe, and A. McKinlay
'What is it like to have ME?': The discursive construction of ME in computer-mediated communication and face-to-face interaction
Health (London) , January 1, 2007; 11(1): 87 - 108.
[Abstract] [PDF]


Home page
New Media SocietyHome page
R. Frank
When the going gets tough, the tough go photoshopping: September 11 and the newslore of vengeance and victimization
New Media Society, October 1, 2004; 6(5): 633 - 658.
[Abstract] [PDF]