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Impact Factor:2.007 | Ranking:Communication 7 out of 76
Source:2014 Journal Citation Reports® (Thomson Reuters, 2015)

Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions

  1. Jeroen Bourgonjon
  2. Geert Vandermeersche
  3. Bram De Wever
  4. Ronald Soetaert
  5. Martin Valcke
  1. Ghent University, Belgium
  1. Jeroen Bourgonjon, Department of Educational Studies, Ghent University, H. Dunantlaan 2, 9000 Ghent, Belgium. Email: jeroen.bourgonjon{at}ugent.be

Abstract

On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players’ talk about the impact of video games reflects broader cultural rhetorics. By analyzing players’ positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.

Article Notes

  • Funding This work was supported by the Research Foundation—Flanders (FWO).

This Article

  1. New Media & Society 1461444815569723
    All Versions of this Article:
    1. OnlineFirst Version of Record - Feb 5, 2015
    2. current version image indicatorOnlineFirst Version of Record - Feb 1, 2015
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